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eLearning Glossary

Here is a list of the most frequently used words in the instructional design and digital learning world. 

Adult Learners

Learners above school age.

 

Asynchronous Learning

Learning that does not take place at the same time and place for all learning (such as eLearns and pre-recorded webinars).

 

Authoring Tool

Software the enables users to create learning content (lessons, courses, media, tools and interactions).

 

Blended Learning

Learning delivered as a blend of some/all of the following modes: in-person, virtual, live, on-demand and self-paced.

 

Digital Learning

Learning through the use of digital tools.

 

HTML5

Hypertext Markup Language revision 5 (HTML5). The markup language for the presentation and the structure of World Wide Web content.

 

In-person Learning

Learning delivered face-to-face, live, where learners and instructors are in the same room.

 

Instructor-centred Design

A learning design approach which builds learning against the idea that all learners are unfamiliar with the learning content, as such, the instructor must impart all learning knowledge.

 

Learner-centred Design

A learning design approach which puts learners at the centre of their own learning. Allows learners to bring their own ideas, experiences and knowledge to the learning.

 

Learning Objectives

Specific topics and activities that will support the achievement of the learning outcome/s.

 

Learning Outcomes

Specific and measurable knowledge, skills, and behaviours the learner will gain after completing the learning.

 

Learning Strategy

Overaching direction detailing the learning outcomes and objectives and how these will be addressed through learning mode, topics, duration and target audience.

 

Live Learning

Learing which is available at a specified time (compared to on-demand learning which is available at anytime).

 

LMS

Learning Management System. Software that provides a framework for housing, tracking and delivering learning content.

 

Mockup

A prototype showing what the end product will look like.

 

Module

A component of a learning program or course.

 

Neuro-diversity

We all have different abilities – the way we think is influenced by a range of things: how our brains are wired and the life experiences that have shaped us. Neurodiversity refers to neurological differences. Some differences in neurodiversity can include: Dyspraxia Dyslexia Attention Deficit Hyperactivity Disorder (ADHD) Dyscalculia Autistic Spectrum Tourette Syndrome

 

Neuro-science

Sciences which explore the nervous system and the brain (such as psychology and neurochemistry).

 

On-demand Learning

Learning which is available at anytime the learner wishes to access it (compared to live-learning which is only available at specific times).

 

Online Learning

Learning in a virtual setting.

 

Online workshop

An interactive learning session delivered virtually (usually through videoconferencing software such as Zoom, MS Teams etc.).

 

Post-work

Learning actions and application for the learner to complete after attending/completing a learning workshop or module.

 

Pre-work

Learning actions for the learner to complete prior to attending or commencing a learning workshop or module.

 

SCORM

Shareable Content Object Reference Model. The technical standards for eLearning products. SCORM informs learning designers how to write code, to allow integration with other software.

 

Self-paced learning

Learning that can be completed by the learner at their own pace.

 

Storyboard

A design document used to outline and phase out learning content, visuals, interactions, media and navigation for eLearning modules.

 

Synchronous Learning

Learning which takes place at the same time for all learners.

 

Webinar

An informational seminar delivered virtually (usually through videoconferencing software such as Zoom or MS Teams).

 

Workshop

An instructor-led learning session.

 

xAPI

Experience API (xAPI). Learning technology that collects data about an individual’s experiences. This technology learns from interactions with other people and with content.

Introduction to Unconscious Bias

Octivo | Digital Learning

This course was designed to provide insight into the subject of biases that individuals may not be aware they have. The aim of this course is to provide an understanding of types of bias and equip teams with strategies to manage and overcome bias.

Australian Open

Australian Open | Team Induction Demo

This online induction showcases a simple way to onboard a large team
of individuals in a time-sensitive environment. Simplifying key points of information, learners are able to pick-up-and-play from any device in their
own time.

Farm To Home

Royal Sydney Easter Show | Online Learning Concept

This online learning concept provides people of all ages with the ability to immerse themselves into the Royal Easter Show from their own home. Through a blended learning approach, individuals interact with a physical mail-out box of items, with the direction of learning driven through the online experience.

Family Man

Learning Style: Video based / Choose your own adventure / Interactive video

Family Man is backed by evidence-based parenting strategies that actually work. Developed by Movember alongside leading global child behaviour experts.

Developed by Movember & Jumbla 

Sleep, Health & Wellbeing

Integrated Safety Support | General Wellbeing
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using ‘Content here, content here’, making it look like readable English.

Setting Priorities & Expectations

Octivo Music Group | Management Training

This course was designed for new managers in the music industry to learn the fundamentals of great management the course teaches the process of setting workplace priories and expectations. 

MoeGo Learning Bites

MoeGo | Software Simulation Learning

This course was designed as a software training program for MoeGo Grooming App. They provide Specialised Client management software for the pet industry. the course goes through everything a new software user will need to know to successfully use the software.

Bud To Boss

Universal Music California | Management Program
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using ‘Content here, content here’, making it look like readable English.